Thursday 14 March 2013

Particle Editor

I'm sure you've all seen the videos of my game, and the particle system used for the fires and stuff. Well I've been hard at work massively upgrading the system to allow for timeline based changing attributes, (stuff like animation, multiple colour changes, velocity changing and variable sizes). Now this massively increases the complexity of creating a particle effect, and therefore I decided to write a editor to allow for creating the effects and testing the look of the effect in real-time.

It's nearly complete, only a few features left to implement but they are mostly convenience features, the editor as it stands is perfectly capable of creating the effects without issue.

Some screenies:



Android

My new android phone arrived yesterday so I finally got to try my game on it. And good news! It works!

Obviously android has issues with render to texture so the deferred rendering pipeline is a no go, however the forward render works great and I'm intending to implement per-pixel forward and normal mapped forward to give the android more choices.

Controls do however need a lot of work to make them nice, but meh... it works!

Sunday 10 March 2013

New particle system

Hello all! Just giving you all a little update on my current progress :)

I have spent the last week working on a new particle system for my game, one that supports animated effects, size changing, velocity changing etc all based on a timeline and keyframe system. It all works now, so all that is needed is a pretty editor and I can massively increase the quality of the particles :)

Screenshots and Videos will come soon once I create a decent looking animated fire / smoke spritesheet :p