Friday 17 July 2015

New Roguelike Game

Announcing a new roguelike game:

Full graphical tiles.
Mouse driven at the core (keyboards are so overrated :p)
Enemy AI using Behaviour Trees.
Cooldown based abilites (no mana / stamina)
Speed based turns (entities get a different number of turns depending on their speed).
Crossplatform support (Java with Libgdx, so should work with windows, mac, linux, and presumably android once I make the UI support it).
Interesting passive abilities, items and status effects.
 

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